53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraph.h"
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#include "CustomizableObjectGraph.generated.h"
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#define UE_API CUSTOMIZABLEOBJECTEDITOR_API
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class UObject;
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UCLASS(MinimalAPI)
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class UCustomizableObjectGraph : public UEdGraph
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{
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public:
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GENERATED_BODY()
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UE_API UCustomizableObjectGraph();
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// UObject Interface
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UE_API virtual void PostLoad() override;
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UE_API void PostRename(UObject * OldOuter, const FName OldName) override;
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UE_API virtual bool IsEditorOnly() const override;
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// Own Interface
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UE_API void NotifyNodeIdChanged(const FGuid& OldGuid, const FGuid& NewGuid);
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UE_API FGuid RequestNotificationForNodeIdChange(const FGuid& OldGuid, const FGuid& NodeToNotifyGuid);
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UE_API void PostDuplicate(bool bDuplicateForPIE) override;
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/** Adds the necessary nodes for a CO to work */
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UE_API void AddEssentialGraphNodes();
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UE_API void BackwardsCompatibleFixup(int32 CustomizableObjectCustomVersion);
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UE_API void PostBackwardsCompatibleFixup();
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UE_API bool IsMacro() const;
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private:
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// Request Node Id Update Map
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TMap<FGuid, TSet<FGuid>> NodesToNotifyMap;
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// Guid map with the key beeing the old Guid and the Value the new one, filled after duplicating COs
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TMap<FGuid, FGuid> NotifiedNodeIdsMap;
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};
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#undef UE_API
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