Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeComponentNew.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeComponent.h"
#include "MuT/NodeMaterial.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
class NodeComponentNew : public NodeComponent
{
public:
/** Externally managed id assigned to this component. */
uint16 Id = 0;
Ptr<NodeMaterial> OverlayMaterial;
public:
//-----------------------------------------------------------------------------------------
// Node interface
//-----------------------------------------------------------------------------------------
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
//-----------------------------------------------------------------------------------------
// NodeComponent interface
//-----------------------------------------------------------------------------------------
virtual const class NodeComponentNew* GetParentComponentNew() const override { return this; }
//-----------------------------------------------------------------------------------------
// Own interface
//-----------------------------------------------------------------------------------------
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeComponentNew() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API