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UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeImageSaturate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
915 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeScalar.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** Change the saturation of an image.This node can be used to increase the saturation with a
* factor bigger than 1, or to decrease it or desaturate it completely with a factor smaller
* than 1 or 0.
*/
class NodeImageSaturate : public NodeImage
{
public:
Ptr<NodeImage> Source;
Ptr<NodeScalar> Factor;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageSaturate() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API