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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/3D/RenderMesh_Procedural.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "3D/RenderMesh.h"
#include "Helper/Promise.h"
#define UE_API TEXTUREGRAPHENGINE_API
struct CoreMesh;
typedef std::shared_ptr<CoreMesh> CoreMeshPtr;
class RenderMesh;
class RenderMesh_Procedural: public RenderMesh
{
private:
int _tesselation = 32;
FVector2D _dimension= FVector2D::UnitVector;
FVector _offSet;
public:
UE_API explicit RenderMesh_Procedural(const MeshLoadInfo loadInfo);
UE_API virtual AsyncActionResultPtr Load() override;
UE_API virtual void LoadInternal() override;
UE_API void GenerateProcedural(int tesselation, FVector2D dimension, CoreMeshPtr cmesh);
//////////////////////////////////////////////////////////////////////////
////Inline Functions
//////////////////////////////////////////////////////////////////////////
FORCEINLINE int& Tesselation() { return _tesselation; }
};
typedef std::shared_ptr<RenderMesh_Procedural> RenderMesh_ProceduralPtr;
#undef UE_API