Files
UnrealEngine/Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialTextureSet/DynamicMaterialTextureSet.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
621 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMaterialTextureSet : ModuleRules
{
public DynamicMaterialTextureSet(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
ShortName = "DynMatTexSet";
}
}