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UnrealEngine/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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708 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_SetValue.generated.h"
UCLASS(meta=(HiddenNode))
class UTestBTTask_SetValue : public UBTTaskNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FName KeyName;
UPROPERTY()
int32 Value;
UPROPERTY()
FName OnAbortKeyName;
UPROPERTY()
int32 OnAbortValue;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> TaskResult;
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
};