47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Serialization/JsonWriter.h"
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class FJsonObject;
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class ILauncherProfileLaunchRole;
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/**
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* Automated test parameters
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*/
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class ILauncherProfileAutomatedTest
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{
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public:
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//@todo: comments
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// recommendation for InternalName is is "ExtensionName.InternalName"
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virtual void SetUATCommand( const TCHAR* UATCommand ) = 0;
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virtual const FString& GetUATCommand() const = 0;
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virtual void SetTests( const TCHAR* Tests ) = 0; //-Test=xxx,yyy
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virtual const FString& GetTests() const = 0;
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virtual void SetAdditionalCommandLine( const TCHAR* AdditionalCommandLine ) = 0;
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virtual const FString& GetAdditionalCommandLine() const = 0;
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virtual void SetEnabled( bool bEnabled ) = 0;
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virtual bool IsEnabled() const = 0;
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virtual void SetPriority( int32 Priority ) = 0; // longer tests should generally have lower priority
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virtual int32 GetPriority() const = 0;
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virtual const TCHAR* GetInternalName() const = 0;
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virtual void Load(const FJsonObject& Object) = 0;
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virtual void Save(TJsonWriter<>& Writer) = 0;
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virtual void Serialize( FArchive& Archive ) = 0;
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virtual ~ILauncherProfileAutomatedTest() = default;
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};
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typedef TSharedPtr<ILauncherProfileAutomatedTest> ILauncherProfileAutomatedTestPtr;
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typedef TSharedRef<ILauncherProfileAutomatedTest> ILauncherProfileAutomatedTestRef;
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