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UnrealEngine/Engine/Source/Developer/MeshBuilderCommon/Public/NaniteHelper.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

14 lines
448 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CoreTypes.h"
struct FMeshNaniteSettings;
namespace Nanite
{
MESHBUILDERCOMMON_API void CorrectFallbackSettings(FMeshNaniteSettings& NaniteSettings, int32 NumTris, bool bIsAssembly, bool bIsRayTracing);
MESHBUILDERCOMMON_API void InheritAssemblySettings(FMeshNaniteSettings& PartMeshSettings, const FMeshNaniteSettings& AssemblyMeshSettings);
}