Files
UnrealEngine/Engine/Source/Developer/NaniteBuilder/Private/Encode/NaniteEncodePageAssignment.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
446 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace Nanite
{
class FClusterDAG;
struct FEncodingInfo;
struct FPage;
struct FClusterGroupPart;
struct FPageRangeKey;
void AssignClustersToPages(
FClusterDAG& ClusterDAG,
TArray<FPageRangeKey>& PageRangeLookup,
const TArray<FEncodingInfo>& EncodingInfos,
TArray<FPage>& Pages,
TArray<FClusterGroupPart>& Parts,
const uint32 MaxRootPages);
}