Files
UnrealEngine/Engine/Source/Developer/ShaderCompilerCommon/ShaderCompilerCommon.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompilerCommon : ModuleRules
{
public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderPreprocessor",
"TargetPlatform",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"HlslParser",
}
);
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"FileUtilities",
}
);
}
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ShaderConductor");
AddEngineThirdPartyPrivateStaticDependencies(Target, "SPIRVReflect");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicSystemLibraries.Add("ImageHlp.lib");
}
// We only need a header containing definitions
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "hlslcc/hlslcc/src/hlslcc_lib"));
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "SPIRV-Reflect/SPIRV-Reflect"));
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "ShaderConductor/ShaderConductor/External/SPIRV-Headers/include"));
}
}