Files
UnrealEngine/Engine/Source/Developer/TraceAnalysis/Private/Analysis/Context.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
878 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Processor.h"
#include "Trace/Analysis.h"
namespace UE {
namespace Trace {
////////////////////////////////////////////////////////////////////////////////
void FAnalysisContext::AddAnalyzer(IAnalyzer& Analyzer)
{
Analyzers.Add(&Analyzer);
}
////////////////////////////////////////////////////////////////////////////////
void FAnalysisContext::SetMessageDelegate(FMessageDelegate Delegate)
{
OnMessage = Delegate;
}
////////////////////////////////////////////////////////////////////////////////
FAnalysisProcessor FAnalysisContext::Process(IInDataStream& DataStream)
{
FAnalysisProcessor Processor;
if (Analyzers.Num() > 0)
{
Processor.Impl = new FAnalysisProcessor::FImpl(DataStream, MoveTemp(Analyzers), MoveTemp(OnMessage));
}
return MoveTemp(Processor);
}
} // namespace Trace
} // namespace UE