Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_Attributes.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_Base.h"
#include "AnimBlueprintExtension.h"
#include "AnimBlueprintExtension_Attributes.generated.h"
class IAnimBlueprintCompilerCreationContext;
class IAnimBlueprintCompilationContext;
class IAnimBlueprintGeneratedClassCompiledData;
// Extension to propogate attributes from outputs to inputs and to build a static debug record of their path through the graph
UCLASS(MinimalAPI)
class UAnimBlueprintExtension_Attributes : public UAnimBlueprintExtension
{
GENERATED_BODY()
private:
// UAnimBlueprintExtension interface
virtual void HandlePostProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
};