Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomTransitionResult.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_CustomTransitionResult.h"
#include "GraphEditorSettings.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CustomTransitionResult
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_CustomTransitionResult)
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
}
FText UAnimGraphNode_CustomTransitionResult::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph");
}
FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result");
}
#undef LOCTEXT_NAMESPACE