Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/EditModes/ConstraintEditMode.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
757 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ConstraintEditMode.h"
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Constraint.h"
#include "BoneControllers/AnimNode_Constraint.h"
#include "Templates/Casts.h"
FConstraintEditMode::FConstraintEditMode()
{
CurWidgetMode = UE::Widget::WM_Rotate;
}
void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
{
RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
}
void FConstraintEditMode::ExitMode()
{
RuntimeNode = nullptr;
GraphNode = nullptr;
FAnimNodeEditMode::ExitMode();
}