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UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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409 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationBlueprintEditorSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimationBlueprintEditorSettings)
void UAnimationBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
}