Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintInterfaceEditorMode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
839 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintEditorModes.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FAnimationBlueprintEditor;
class FTabManager;
class FAnimationBlueprintInterfaceEditorMode : public FBlueprintInterfaceApplicationMode
{
protected:
// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
FWorkflowAllowedTabSet TabFactories;
public:
FAnimationBlueprintInterfaceEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
// End of FApplicationMode interface
private:
TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
};