Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SStateMachineInputPin.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
411 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphPin.h"
class SStateMachineInputPin : public SGraphPin
{
public:
SLATE_BEGIN_ARGS(SStateMachineInputPin){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InPin);
protected:
// Begin SGraphPin interface
virtual TSharedRef<SWidget> GetDefaultValueWidget() override;
// End SGraphPin interface
};