Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
784 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node.h"
#include "KismetCompilerMisc.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_SetVariableOnPersistentFrame.generated.h"
class UObject;
/*
* FOR INTERNAL USAGE ONLY!
*/
UCLASS(MinimalAPI)
class UK2Node_SetVariableOnPersistentFrame : public UK2Node
{
GENERATED_BODY()
public:
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual bool IsNodePure() const override { return false; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
//~ End K2Node Interface
};