34 lines
790 B
C++
34 lines
790 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "UObject/NameTypes.h"
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#define UE_API CLOTHINGSYSTEMEDITORINTERFACE_API
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class ISimulationEditorExtender;
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class UClothingAssetFactoryBase;
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class FClothingSystemEditorInterfaceModule : public IModuleInterface
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{
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public:
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UE_API const static FName ExtenderFeatureName;
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UE_API FClothingSystemEditorInterfaceModule();
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UE_API virtual void StartupModule() override;
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UE_API virtual void ShutdownModule() override;
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UE_API UClothingAssetFactoryBase* GetClothingAssetFactory();
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UE_API TArray<UClothingAssetFactoryBase*> GetClothingAssetFactories();
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UE_API ISimulationEditorExtender* GetSimulationEditorExtender(FName InSimulationFactoryClassName);
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private:
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};
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#undef UE_API
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