Files
UnrealEngine/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingSystemEditorInterfaceModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
790 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "UObject/NameTypes.h"
#define UE_API CLOTHINGSYSTEMEDITORINTERFACE_API
class ISimulationEditorExtender;
class UClothingAssetFactoryBase;
class FClothingSystemEditorInterfaceModule : public IModuleInterface
{
public:
UE_API const static FName ExtenderFeatureName;
UE_API FClothingSystemEditorInterfaceModule();
UE_API virtual void StartupModule() override;
UE_API virtual void ShutdownModule() override;
UE_API UClothingAssetFactoryBase* GetClothingAssetFactory();
UE_API TArray<UClothingAssetFactoryBase*> GetClothingAssetFactories();
UE_API ISimulationEditorExtender* GetSimulationEditorExtender(FName InSimulationFactoryClassName);
private:
};
#undef UE_API