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UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Internal/DataHierarchyEditorStyle.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
820 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/SlateStyle.h"
#define UE_API DATAHIERARCHYEDITOR_API
/** Manages the style which provides resources for Hierarchy Editor widgets. */
class FDataHierarchyEditorStyle : public FSlateStyleSet
{
public:
static UE_API void Register();
static UE_API void Unregister();
static UE_API void Shutdown();
/** reloads textures used by slate renderer */
static UE_API void ReloadTextures();
/** @return The Slate style set for Hierarchy Editor widgets */
static UE_API const FDataHierarchyEditorStyle& Get();
static UE_API void ReinitializeStyle();
private:
UE_API FDataHierarchyEditorStyle();
UE_API void InitDataHierarchyEditor();
static UE_API TSharedPtr<FDataHierarchyEditorStyle> DataHierarchyEditorStyle;
};
#undef UE_API