34 lines
820 B
C++
34 lines
820 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/SlateStyle.h"
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#define UE_API DATAHIERARCHYEDITOR_API
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/** Manages the style which provides resources for Hierarchy Editor widgets. */
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class FDataHierarchyEditorStyle : public FSlateStyleSet
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{
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public:
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static UE_API void Register();
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static UE_API void Unregister();
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static UE_API void Shutdown();
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/** reloads textures used by slate renderer */
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static UE_API void ReloadTextures();
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/** @return The Slate style set for Hierarchy Editor widgets */
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static UE_API const FDataHierarchyEditorStyle& Get();
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static UE_API void ReinitializeStyle();
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private:
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UE_API FDataHierarchyEditorStyle();
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UE_API void InitDataHierarchyEditor();
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static UE_API TSharedPtr<FDataHierarchyEditorStyle> DataHierarchyEditorStyle;
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};
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#undef UE_API
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