Files
UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Internal/DataHierarchyElementCustomVersion.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
722 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#define UE_API DATAHIERARCHYEDITOR_API
struct FGuid;
struct FDataHierarchyElementCustomVersion
{
enum Type
{
BeforeCustomVersionWasAdded = 0, // Before any version changes were made in the plugin
MetaDataIntroduction, // PostLoad moving hard coded section references on categories into the metadata system
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
UE_API const static FGuid Guid;
private:
FDataHierarchyElementCustomVersion() {}
};
#undef UE_API