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UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Public/DataHierarchyViewModelBase.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyEditorDelegates.h"
#include "ToolMenuSection.h"
#include "IPropertyRowGenerator.h"
#include "Misc/TransactionObjectEvent.h"
#include "EditorUndoClient.h"
#include "Widgets/Views/STableRow.h"
#include "TickableEditorObject.h"
#include "Engine/TimerHandle.h"
#include "Templates/SubclassOf.h"
#include "UObject/Package.h"
#include "UObject/UObjectGlobals.h"
#include "StructUtils/InstancedStruct.h"
#include "DataHierarchyCommonTypes.h"
#include "DataHierarchyViewModelBase.generated.h"
#define UE_API DATAHIERARCHYEDITOR_API
/** HIERARCHY EDITOR
* The hierarchy editor is a generic tool to organize and structure all kinds of data.
* It inherently supports sections, categories, and items. You can add your own items and customize how they are visualized.
* Each hierarchy element is a UObject, and some hierarchy elements will represent externally owned data.
* For example, categories and sections defined within the hierarchy are also owned by the hierarchy, but an item might represent a parameter defined elsewhere.
*
* Each hierarchy element is pure data and should not reference externally owned data that could become invalid.
* To define per-element rules, each hierarchy element gets assigned one view model.
*
* To use the Hierarchy Editor, you need multiple things:
* 1) A UHierarchyRoot object that the Hierarchy Editor uses to store the created hierarchy
* 2) A UDataHierarchyViewModelBase-derived object that defines core hierarchy rules. This is the main object responsible for configuring your hierarchy.
* -- The UDataHierarchyViewModelBase-derived class has multiple virtual functions you need to override. The key functions are:
* --- a) GetHierarchyRoot(), pointing to the UHierarchyRoot object you created in 1)
* --- b) PrepareSourceItems(UHierarchyRoot* SourceRoot, ...), which you need to use to populate the list of elements to be organized.
* ------ These are transient items and a transient root. You can also add sections and categories here if you wish to structure the source element view.
* ------ To add a child, call NewObject with ParentElement as the outer (in a flat list the SourceRoot).
* ------ Then use ParentElement->GetChildrenMutable().Add(NewElement).
* ------ This way, you can write your own initialization functions
* ------ You can also add categories and sections to the SourceRoot
* --- c) Optionally but likely: CreateCustomViewModelForData(UHierarchyElement* Element, ...), which is used to create and assign non-default view models for each hierarchy element
* ------ You don't need to implement this, but any slightly advanced use case that requires modification to hierarchy logic will need to implement this
* 3) An SHierarchyEditor widget, which takes in the UDataHierarchyViewModelBase-derived object you created in 2). This way, the hierarchy editor knows where to store data, and how to initialize.
* --- Additionally, it has arguments such as 'OnGenerateRowContentWidget', which gives you an ElementViewModel.
* --- After determining the type, you can use this to define widgets for each hierarchy element.
*
* Tips and tricks:
* 1) Each hierarchy element can have a FHierarchyElementIdentity consisting of guid(s) and/or name(s).
* --- This can be used to uniquely identify an element, navigate to it and so on.
* 2) To deal with automated cleanup of stale hierarchy elements that represent external data, you can set a UHierarchyDataRefreshContext-derived object on the UDataHierarchyViewModelBase object.
* --- The idea is to create a new derived class with objects and properties of the system that uses the Hierarchy Editor.
* --- For example, in a graph based system, the DataRefreshContext object can point to the graph.
* --- In an FHierarchyElementViewModel's 'DoesExternalDataStillExist' function,
* --- you can access the DataRefreshContext to determine whether your externally represented hierarchy elements should still exist.
* --- If not, it is automatically deleted.
* 3) In the details panel, You can edit the hierarchy elements themselves, or external objects
*
* To make use of the created hierarchy, you access the UHierarchyRoot object you created in 1), and query it for its children, sections etc.
* The HierarchyEditor does not define how to use the created hierarchy data in your own UI. It only lets you structure and edit data.
* How you use it from a 'data consumption' point of view is up to you.
*/
struct FHierarchyRootViewModel;
/** A base class that is used to refresh data that represents external data. Inherit from this class if you need more context data. */
UCLASS(MinimalAPI, Transient)
class UHierarchyDataRefreshContext : public UObject
{
GENERATED_BODY()
};
UCLASS(MinimalAPI)
class UHierarchyElement : public UObject
{
GENERATED_BODY()
public:
UE_API UHierarchyElement();
virtual ~UHierarchyElement() override {}
UE_API TConstArrayView<const TObjectPtr<UHierarchyElement>> GetChildren() const;
TArray<TObjectPtr<UHierarchyElement>>& GetChildrenMutable() { return Children; }
template<class ChildClass>
ChildClass* AddChild();
template<class ChildClass>
ChildClass* AddChild(TSubclassOf<UHierarchyElement> Class, int32 InsertIndex = INDEX_NONE);
UE_API UHierarchyElement* FindChildWithIdentity(FHierarchyElementIdentity ChildIdentity, bool bSearchRecursively = false);
UE_API UHierarchyElement* CopyAndAddItemAsChild(const UHierarchyElement& ItemToCopy);
UE_API UHierarchyElement* CopyAndAddItemUnderParentIdentity(const UHierarchyElement& ItemToCopy, FHierarchyElementIdentity ParentIdentity);
/** Remove a child with a given identity. Can be searched recursively. This function operates under the assumption there will be only one item with a given identity. */
UE_API bool RemoveChildWithIdentity(FHierarchyElementIdentity ChildIdentity, bool bSearchRecursively = false);
template<class ChildClass>
bool DoesOneChildExist(bool bRecursive = false) const;
template<class ChildClass>
void GetChildrenOfType(TArray<ChildClass*>& Out, bool bRecursive = false) const;
template<class PREDICATE_CLASS>
void SortChildren(const PREDICATE_CLASS& Predicate, bool bRecursive = false);
virtual FString ToString() const { return GetName(); }
FText ToText() const { return FText::FromString(ToString()); }
/** An identity can be optionally set to create a mapping from previously existing guids or names to hierarchy items that represent them. */
void SetIdentity(FHierarchyElementIdentity InIdentity) { Identity = InIdentity; }
FHierarchyElementIdentity GetPersistentIdentity() const { return Identity; }
UE_API TArray<FHierarchyElementIdentity> GetParentIdentities() const;
UE_API TArray<const TObjectPtr<UHierarchyElement>> GetParentElements() const;
/** Overridden modify method to also mark all children as modified */
UE_API virtual bool Modify(bool bAlwaysMarkDirty = true) override;
template<typename T>
bool HasMetaDataOfType();
template<typename T>
const T* FindMetaDataOfType() const;
template<typename T>
T* FindMetaDataOfType();
template<typename T>
T FindMetaDataOfTypeOrDefault() const;
template<typename T>
T* FindOrAddMetaDataOfType();
template <typename T>
bool DeleteMetaDataOfType();
protected:
UE_API virtual void Serialize(FArchive& Ar) override;
UE_API virtual void PostLoad() override;
UPROPERTY()
TArray<TObjectPtr<UHierarchyElement>> Children;
UPROPERTY()
FHierarchyElementIdentity Identity;
/** A map of metadata. Can be used for anything; an example of this is section association. */
UPROPERTY()
TMap<TObjectPtr<UStruct>, TInstancedStruct<FDataHierarchyElementMetaData>> MetaData;
/** An optional guid; can be used if hierarchy items represent outside items */
UPROPERTY()
FGuid Guid_DEPRECATED;
};
template <class ChildClass>
ChildClass* UHierarchyElement::AddChild()
{
ChildClass* NewChild = NewObject<ChildClass>(this);
NewChild->SetFlags(RF_Transactional);
GetChildrenMutable().Add(NewChild);
return NewChild;
}
template <class ChildClass>
ChildClass* UHierarchyElement::AddChild(TSubclassOf<UHierarchyElement> Class, int32 InsertIndex)
{
ChildClass* NewChild = NewObject<ChildClass>(this, Class);
NewChild->SetFlags(RF_Transactional);
if(InsertIndex == INDEX_NONE)
{
GetChildrenMutable().Add(NewChild);
}
else
{
GetChildrenMutable().Insert(NewChild, InsertIndex);
}
return NewChild;
}
template <class ChildClass>
bool UHierarchyElement::DoesOneChildExist(bool bRecursive) const
{
for(UHierarchyElement* ChildElement : Children)
{
if(ChildElement->IsA<ChildClass>())
{
return true;
}
}
if(bRecursive)
{
for(UHierarchyElement* ChildElement : Children)
{
if(ChildElement->DoesOneChildExist<ChildClass>(bRecursive))
{
return true;
}
}
}
return false;
}
template <class ChildClass>
void UHierarchyElement::GetChildrenOfType(TArray<ChildClass*>& Out, bool bRecursive) const
{
for(UHierarchyElement* ChildElement : Children)
{
if(ChildElement->IsA<ChildClass>())
{
Out.Add(Cast<ChildClass>(ChildElement));
}
}
if(bRecursive)
{
for(UHierarchyElement* ChildElement : Children)
{
ChildElement->GetChildrenOfType<ChildClass>(Out, bRecursive);
}
}
}
template <class PREDICATE_CLASS>
void UHierarchyElement::SortChildren(const PREDICATE_CLASS& Predicate, bool bRecursive)
{
Children.Sort(Predicate);
if(bRecursive)
{
for(TObjectPtr<UHierarchyElement> ChildElement : Children)
{
ChildElement->SortChildren(Predicate, bRecursive);
}
}
}
template <typename T>
bool UHierarchyElement::HasMetaDataOfType()
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
return MetaData.Contains(T::StaticStruct());
}
template <typename T>
const T* UHierarchyElement::FindMetaDataOfType() const
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
if(MetaData.Contains(T::StaticStruct()))
{
return MetaData[T::StaticStruct()].template GetPtr<T>();
}
return nullptr;
}
template <typename T>
T* UHierarchyElement::FindMetaDataOfType()
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
if(MetaData.Contains(T::StaticStruct()))
{
return MetaData[T::StaticStruct()].template GetMutablePtr<T>();
}
return nullptr;
}
template <typename T>
T UHierarchyElement::FindMetaDataOfTypeOrDefault() const
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
static_assert(TIsConstructible<T>::Value, "T must be default constructible");
if(MetaData.Contains(T::StaticStruct()))
{
return MetaData[T::StaticStruct()].template Get<T>();
}
return T();
}
template <typename T>
T* UHierarchyElement::FindOrAddMetaDataOfType()
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
if(MetaData.Contains(T::StaticStruct()))
{
return MetaData[T::StaticStruct()].template GetMutablePtr<T>();
}
return MetaData.FindOrAdd(T::StaticStruct(), TInstancedStruct<T>::Make()).template GetMutablePtr<T>();
}
template <typename T>
bool UHierarchyElement::DeleteMetaDataOfType()
{
static_assert(TIsDerivedFrom<T, FDataHierarchyElementMetaData>::IsDerived, "T must be derived from FDataHierarchyElementMetaData");
if(MetaData.Contains(T::StaticStruct()))
{
return MetaData.Remove(T::StaticStruct()) != 0;
}
return false;
}
/** A minimal implementation of a section. */
UCLASS(MinimalAPI)
class UHierarchySection : public UHierarchyElement
{
GENERATED_BODY()
public:
UHierarchySection() {}
void SetSectionName(FName InSectionName) { Section = InSectionName; }
FName GetSectionName() const { return Section; }
UE_API void SetSectionNameAsText(const FText& Text);
FText GetSectionNameAsText() const { return FText::FromName(Section); }
void SetTooltip(const FText& InTooltip) { Tooltip = InTooltip; }
FText GetTooltip() const { return Tooltip; }
virtual FString ToString() const override { return Section.ToString(); }
private:
UPROPERTY()
FName Section;
/** The tooltip used when the user is hovering this section */
UPROPERTY(EditAnywhere, Category = "Section", meta = (MultiLine = "true"))
FText Tooltip;
};
/** UHierarchyRoot is used as the main object for serialization purposes, and a transient root is created automatically by the widget to populate the source list of items. */
UCLASS(MinimalAPI)
class UHierarchyRoot : public UHierarchyElement
{
GENERATED_BODY()
public:
UHierarchyRoot() {}
virtual ~UHierarchyRoot() override {}
TConstArrayView<const TObjectPtr<UHierarchySection>> GetSectionData() const { return Sections; }
TArray<TObjectPtr<UHierarchySection>>& GetSectionDataMutable() { return Sections; }
UE_API TSet<FName> GetSectionNames() const;
UE_API int32 GetSectionIndex(UHierarchySection* Section) const;
UE_API UHierarchySection* FindSectionByIdentity(FHierarchyElementIdentity SectionIdentity);
/** This will copy the section element itself */
UE_API void DuplicateSectionFromOtherRoot(const UHierarchySection& SectionToCopy);
UE_API virtual void EmptyAllData();
UE_API virtual bool Modify(bool bAlwaysMarkDirty = true) override;
protected:
UE_API virtual void Serialize(FStructuredArchive::FRecord Record) override;
protected:
UPROPERTY()
TArray<TObjectPtr<UHierarchySection>> Sections;
};
/** A minimal implementation of an item. Inherit from this and add your own properties. */
UCLASS(MinimalAPI)
class UHierarchyItem : public UHierarchyElement
{
GENERATED_BODY()
public:
UHierarchyItem() {}
virtual ~UHierarchyItem() override {}
};
/** A category, potentially pointing at the section it belongs to. Only top-level categories can belong to sections by default.
* Inherit from this to add your own properties. */
UCLASS(MinimalAPI)
class UHierarchyCategory : public UHierarchyElement
{
GENERATED_BODY()
public:
UHierarchyCategory() {}
UHierarchyCategory(FName InCategory) : Category(InCategory) {}
void SetCategoryName(FName NewCategory) { Category = NewCategory; }
FName GetCategoryName() const { return Category; }
FText GetCategoryAsText() const { return FText::FromName(Category); }
FText GetTooltip() const { return Tooltip; }
virtual FString ToString() const override { return Category.ToString(); }
static UE_API FHierarchyElementIdentity ConstructIdentity();
protected:
UE_API virtual void PostLoad() override;
private:
UPROPERTY()
FName Category;
/** The tooltip used when the user is hovering this category */
UPROPERTY(EditAnywhere, Category = "Category", meta = (MultiLine = "true"))
FText Tooltip;
UPROPERTY()
TObjectPtr<UHierarchySection> Section_DEPRECATED = nullptr;
};
struct FHierarchyElementViewModel;
struct FHierarchySectionViewModel;
/** Inherit from this to allow UI customization for your drag & drop operation by overriding CreateCustomDecorator. */
class FHierarchyDragDropOp : public FDragDropOperation
{
public:
DRAG_DROP_OPERATOR_TYPE(FHierarchyDragDropOp, FDragDropOperation)
UE_API FHierarchyDragDropOp(TSharedPtr<FHierarchyElementViewModel> InDraggedElementViewModel);
virtual void Construct() override { FDragDropOperation::Construct(); }
UE_API virtual TSharedPtr<SWidget> GetDefaultDecorator() const override final;
/** Override this custom decorator function to provide custom widget visuals. If not specified, you can still use Label and Description. */
virtual TSharedRef<SWidget> CreateCustomDecorator() const { return SNullWidget::NullWidget; }
TWeakPtr<FHierarchyElementViewModel> GetDraggedElement() { return DraggedElement; }
void SetLabel(FText InText) { Label = InText; }
FText GetLabel() const { return Label; }
void SetDescription(FText InText) { Description = InText; }
FText GetDescription() const { return Description; }
void SetFromSourceList(bool bInFromSourceList) { bFromSourceList = bInFromSourceList; }
bool GetIsFromSourceList() const { return bFromSourceList; }
protected:
TWeakPtr<FHierarchyElementViewModel> DraggedElement;
/** Label will be displayed if no custom decorator has been specified. */
FText Label;
/** Useful for runtime tweaking of the tooltip based on what we are hovering. Always displayed if not-empty */
FText Description;
/** If the drag drop op is from the source list, we can further customize the actions */
bool bFromSourceList = false;
};
UCLASS(MinimalAPI, BlueprintType)
class UHierarchyMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakObjectPtr<class UDataHierarchyViewModelBase> HierarchyViewModel;
TArray<TSharedPtr<FHierarchyElementViewModel>> MenuHierarchyElements;
};
/** Generic payload struct for when an element in the hierarchy has changed. */
USTRUCT()
struct FHierarchyElementChangedPayload
{
GENERATED_BODY()
};
USTRUCT()
struct FHierarchyElementChangedPayload_AddedElement : public FHierarchyElementChangedPayload
{
GENERATED_BODY()
TWeakPtr<FHierarchyElementViewModel> AddedElementViewModel;
};
USTRUCT()
struct FHierarchyElementChangedPayload_DeletedElement : public FHierarchyElementChangedPayload
{
GENERATED_BODY()
TWeakPtr<FHierarchyElementViewModel> DeletedElementViewModel;
};
USTRUCT()
struct FHierarchyElementChangedPayload_ElementPropertyChanged : public FHierarchyElementChangedPayload
{
GENERATED_BODY()
TWeakPtr<FHierarchyElementViewModel> ElementViewModel;
};
/** The main controller class for the SHierarchyEditor widget. Defines core hierarchy rules.
* Inherit from this and override the required virtual functions, instantiate an object, Initialize it and pass it to the SHierarchyEditor widget. */
UCLASS(MinimalAPI, Abstract, Transient)
class UDataHierarchyViewModelBase : public UObject, public FSelfRegisteringEditorUndoClient
{
public:
DECLARE_MULTICAST_DELEGATE(FOnHierarchyChanged)
DECLARE_MULTICAST_DELEGATE(FOnHierarchyPropertiesChanged)
DECLARE_DELEGATE_OneParam(FOnSectionActivated, TSharedPtr<FHierarchySectionViewModel> Section)
DECLARE_DELEGATE_OneParam(FOnElementAdded, TSharedPtr<FHierarchyElementViewModel> AddedElement)
DECLARE_DELEGATE_OneParam(FOnRefreshViewRequested, bool bForceFullRefresh)
DECLARE_DELEGATE_OneParam(FOnNavigateToElementIdentityInHierarchyRequested, FHierarchyElementIdentity Identity)
DECLARE_DELEGATE_OneParam(FOnNavigateToElementInHierarchyRequested, TSharedPtr<FHierarchyElementViewModel> ElementViewModel)
DECLARE_DELEGATE_OneParam(FOnHierarchyElementChanged, TInstancedStruct<FHierarchyElementChangedPayload>)
GENERATED_BODY()
UE_API UDataHierarchyViewModelBase();
UE_API virtual ~UDataHierarchyViewModelBase() override;
/** Initialize is called automatically for you, but it is recommended to call it manually after creating the HierarchyViewModel in your own Initialize function. This lets you access external data. */
UE_API void Initialize();
/** Call Finalize manually when you no longer need the HierarchyViewModel. */
UE_API void Finalize();
bool IsInitialized() const { return bIsInitialized; }
bool IsFinalized() const { return bIsFinalized; }
bool IsValid() const { return IsInitialized() && !IsFinalized(); }
UE_API FName GetContextMenuName () const;
/** Creates view model hierarchy elements. To create custom view models, override CreateCustomViewModelForElement. */
UE_API TSharedPtr<FHierarchyElementViewModel> CreateViewModelForElement(UHierarchyElement* Element, TSharedPtr<FHierarchyElementViewModel> Parent);
/** Get the root view model associated with the hierarchy. */
TSharedPtr<struct FHierarchyRootViewModel> GetHierarchyRootViewModel() const { return HierarchyRootViewModel; }
/** Hierarchy items reflect the already edited hierarchy. This should generally be constructed from persistent serialized data. */
UE_API const TArray<TSharedPtr<FHierarchyElementViewModel>>& GetHierarchyItems() const;
TSharedPtr<struct FHierarchySectionViewModel> GetDefaultHierarchySectionViewModel() const { return DefaultHierarchySectionViewModel; }
public:
/** The hierarchy root the widget is editing. This should point to persistent data stored somewhere else as the serialized root of the hierarchy. */
virtual UHierarchyRoot* GetHierarchyRoot() const PURE_VIRTUAL(UDataHierarchyViewModelBase::GetHierarchyRoot, return nullptr;);
/** Prepares the items we want to create a hierarchy for. Primary purpose is to add children to the source root to gather the items to display in the source panel.
* The root view model is also given as a way to forcefully sync view models to access additional functionality, if needed. Only used if UsesSourceItems is true. */
virtual void PrepareSourceItems(UHierarchyRoot* SourceRoot, TSharedPtr<FHierarchyRootViewModel> SourceRootViewModel) {};
/** If specified, will add a button in the Data Hierarchy Editor that allows adding the given types from a menu rather than drag & dropping them into the hierarchy. */
virtual TArray<TSubclassOf<UHierarchyElement>> GetAdditionalTypesToAddInUi() const { return TArray<TSubclassOf<UHierarchyElement>>(); }
/** The outer for the transient source root creation can be overridden. */
virtual UObject* GetOuterForSourceRoot() const { return GetTransientPackage(); }
/** The class used for creating categories. You can subclass UHierarchyCategory to add new properties. */
UE_API virtual TSubclassOf<UHierarchyCategory> GetCategoryDataClass() const;
/** The class used for creating sections. You can subclass UHierarchySection to add new properties. */
UE_API virtual TSubclassOf<UHierarchySection> GetSectionDataClass() const;
/** Function to implement drag drop ops. FHierarchyDragDropOp is a default implementation for a single hierarchy element. Inherit from it and override CreateCustomDecorator for custom UI. */
UE_API virtual TSharedRef<FHierarchyDragDropOp> CreateDragDropOp(TSharedRef<FHierarchyElementViewModel> Item);
/** This needs to return true if you want the details panel to show up. */
virtual bool SupportsDetailsPanel() { return true; }
/** If false, disables source item functionality (left panel). */
virtual bool SupportsSourcePanel() const { return true; }
/** Attempts to select the root object when no object is selected. Can be used in conjunction with `GetObjectForEditing' to point at external objects. */
virtual bool SelectRootInsteadOfNone() const { return false; }
/** Overriding this allows to define details panel instance customizations for specific UClasses */
virtual TArray<TTuple<UClass*, FOnGetDetailCustomizationInstance>> GetInstanceCustomizations() { return {}; }
protected:
/** Additional commands can be specified overriding the SetupCommands function. */
virtual void SetupCommands() {}
private:
/** Lets you add some additional logic to the Initialize function. */
virtual void InitializeInternal() {}
virtual void FinalizeInternal() {}
/** This function is used to determine custom view models for Hierarchy Elements. Called by CreateViewModelForElement. */
virtual TSharedPtr<FHierarchyElementViewModel> CreateCustomViewModelForElement(UHierarchyElement* Element, TSharedPtr<FHierarchyElementViewModel> Parent) { return nullptr; }
/** Override this to add custom context menu options. Defaults to common actions such as finding, renaming and deleting.
* The hierarchy elements to generate this menu for are contained in a UHierarchyMenuContext object accessible through the ToolMenu. */
UE_API virtual void GenerateDynamicContextMenuInternal(UToolMenu* DynamicToolMenu) const;
public:
const UHierarchyDataRefreshContext* GetRefreshContext() const { return RefreshContext; }
/** Set the refresh context to easily allow Hierarchy Elements representing external data to access whether the external data still exists. */
void SetRefreshContext(UHierarchyDataRefreshContext* InContext) { RefreshContext = InContext; }
UE_API void AddElementUnderRoot(TSubclassOf<UHierarchyElement> NewChildClass, FHierarchyElementIdentity ChildIdentity);
UE_API void AddCategory(TSharedPtr<FHierarchyElementViewModel> CategoryParent = nullptr) const;
/** Delete all specified elements. */
UE_API void DeleteElements(TArray<TSharedPtr<FHierarchyElementViewModel>> ViewModels) const;
/** Special case for deleting a specific element based on its identity.
* Useful for externally removing an element from the hierarchy when you don't have access to the view model.*/
UE_API void DeleteElementWithIdentity(FHierarchyElementIdentity Identity);
UE_API void NavigateToElementInHierarchy(const FHierarchyElementIdentity& HierarchyIdentity) const;
UE_API void NavigateToElementInHierarchy(const TSharedRef<FHierarchyElementViewModel> HierarchyElement) const;
/** Refreshes all data and widgets */
UE_API void ForceFullRefresh();
UE_API void ForceFullRefreshOnTimer();
UE_API void RequestFullRefreshNextFrame();
TSharedRef<FUICommandList> GetCommands() const { return Commands.ToSharedRef(); }
UE_API void OnGetChildren(TSharedPtr<FHierarchyElementViewModel> Element, TArray<TSharedPtr<FHierarchyElementViewModel>>& OutChildren) const;
UE_API void RefreshAllViews(bool bFullRefresh = false) const;
UE_API void RefreshSourceView(bool bFullRefresh = false) const;
UE_API void RefreshHierarchyView(bool bFullRefresh = false) const;
UE_API void RefreshSectionsView() const;
// Delegate that call functions from SHierarchyEditor
FSimpleDelegate& OnRefreshSourceItemsRequested() { return RefreshSourceItemsRequestedDelegate; }
FOnRefreshViewRequested& OnRefreshSourceView() { return RefreshSourceViewDelegate; }
FOnRefreshViewRequested& OnRefreshHierarchyView() { return RefreshHierarchyWidgetDelegate; }
FSimpleDelegate& OnRefreshSectionsView() { return RefreshSectionsViewDelegate; }
// Delegates for external systems
FOnHierarchyElementChanged& OnHierarchyElementChanged() { return OnHierarchyElementChangedDelegate; }
FOnHierarchyChanged& OnHierarchyChanged() { return OnHierarchyChangedDelegate; }
FOnHierarchyChanged& OnHierarchyPropertiesChanged() { return OnHierarchyPropertiesChangedDelegate; }
//FOnElementAdded& OnElementAdded() { return OnElementAddedDelegate; }
FOnRefreshViewRequested& OnRefreshViewRequested() { return RefreshAllViewsRequestedDelegate; }
FOnNavigateToElementIdentityInHierarchyRequested& OnNavigateToElementIdentityInHierarchyRequested() { return OnNavigateToElementIdentityInHierarchyRequestedDelegate; }
FOnNavigateToElementInHierarchyRequested& OnNavigateToElementInHierarchyRequested() { return OnNavigateToElementInHierarchyRequestedDelegate; }
FSimpleDelegate& OnInitialized() { return OnInitializedDelegate; }
// Sections
UE_API void SetActiveHierarchySection(TSharedPtr<struct FHierarchySectionViewModel>);
UE_API TSharedPtr<FHierarchySectionViewModel> GetActiveHierarchySectionViewModel() const;
UE_API const UHierarchySection* GetActiveHierarchySectionData() const;
UE_API bool IsHierarchySectionActive(const UHierarchySection* Section) const;
FOnSectionActivated& OnHierarchySectionActivated() { return OnHierarchySectionActivatedDelegate; }
UE_API FString OnElementToStringDebug(TSharedPtr<FHierarchyElementViewModel> ElementViewModel) const;
protected:
UE_API virtual void PostUndo(bool bSuccess) override;
UE_API virtual void PostRedo(bool bSuccess) override;
UE_API virtual bool MatchesContext(const FTransactionContext& InContext, const TArray<TPair<UObject*, FTransactionObjectEvent>>& TransactionObjectContexts) const override;
private:
UE_API bool FilterForHierarchySection(TSharedPtr<const FHierarchyElementViewModel> ViewModel) const;
static UE_API void GenerateDynamicContextMenu(UToolMenu* ToolMenu);
UE_API void ToolMenuRequestRename(const FToolMenuContext& Context) const;
UE_API bool ToolMenuCanRequestRename(const FToolMenuContext& Context) const;
UE_API void ToolMenuDelete(const FToolMenuContext& Context) const;
UE_API bool ToolMenuCanDelete(const FToolMenuContext& Context) const;
UE_API void ToolMenuNavigateTo(const FToolMenuContext& Context) const;
UE_API bool ToolMenuCanNavigateTo(const FToolMenuContext& Context) const;
protected:
UPROPERTY()
TObjectPtr<UHierarchyRoot> HierarchyRoot;
TSharedPtr<struct FHierarchyRootViewModel> HierarchyRootViewModel;
TSharedPtr<FHierarchySectionViewModel> DefaultHierarchySectionViewModel;
TWeakPtr<struct FHierarchySectionViewModel> ActiveHierarchySectionViewModel;
TSharedPtr<FUICommandList> Commands;
UPROPERTY(Transient)
TObjectPtr<UHierarchyDataRefreshContext> RefreshContext = nullptr;
protected:
// delegate collection to call UI functions
FSimpleDelegate RefreshSourceItemsRequestedDelegate;
FOnRefreshViewRequested RefreshAllViewsRequestedDelegate;
FOnRefreshViewRequested RefreshSourceViewDelegate;
FOnRefreshViewRequested RefreshHierarchyWidgetDelegate;
FSimpleDelegate RefreshSectionsViewDelegate;
FOnNavigateToElementIdentityInHierarchyRequested OnNavigateToElementIdentityInHierarchyRequestedDelegate;
FOnNavigateToElementInHierarchyRequested OnNavigateToElementInHierarchyRequestedDelegate;
//FOnElementAdded OnElementAddedDelegate;
FOnSectionActivated OnHierarchySectionActivatedDelegate;
FOnSectionActivated OnSourceSectionActivatedDelegate;
FOnHierarchyChanged OnHierarchyChangedDelegate;
FOnHierarchyElementChanged OnHierarchyElementChangedDelegate;
FOnHierarchyPropertiesChanged OnHierarchyPropertiesChangedDelegate;
FSimpleDelegate OnInitializedDelegate;
FTimerHandle FullRefreshNextFrameHandle;
private:
UPROPERTY(Transient)
bool bIsInitialized = false;
UPROPERTY(Transient)
bool bIsFinalized = false;
/** We construct a transient all section that isn't actually contained within the hierarchy. */
UPROPERTY(Transient)
TObjectPtr<UHierarchySection> AllSection;
public:
static FName AllSectionHierarchyObjectName;
static FName AllSectionSourceObjectName;
static FText AllSectionDisplayName;
};
/** The base view model for all elements in the hierarchy. There are four base view models inheriting from this; for roots, items, categories, and sections.
* When creating a new view model, you should inherit from one of those four base view models.
*/
struct FHierarchyElementViewModel : TSharedFromThis<FHierarchyElementViewModel>, public FTickableEditorObject
{
DECLARE_DELEGATE(FOnSynced)
DECLARE_DELEGATE_RetVal_OneParam(bool, FOnFilterChild, const TSharedPtr<const FHierarchyElementViewModel> Child);
DECLARE_DELEGATE_OneParam(FOnChildRequestedDeletion, TSharedPtr<FHierarchyElementViewModel> Child)
FHierarchyElementViewModel(UHierarchyElement* InElement, TSharedPtr<FHierarchyElementViewModel> InParent, TWeakObjectPtr<UDataHierarchyViewModelBase> InHierarchyViewModel, bool bInIsForHierarchy)
: Element(InElement)
, Parent(InParent)
, HierarchyViewModel(InHierarchyViewModel)
, bIsForHierarchy(bInIsForHierarchy)
{
}
/** Can be implemented for additional logic that the constructor isn't valid for. */
virtual void Initialize() {}
UE_API virtual ~FHierarchyElementViewModel() override;
UHierarchyElement* GetDataMutable() { return Element; }
const UHierarchyElement* GetData() const { return Element; }
template<class T>
T* GetDataMutable() { return Cast<T>(Element); }
template<class T>
const T* GetData() const { return Cast<T>(Element); }
UE_API virtual void Tick(float DeltaTime) override;
UE_API virtual TStatId GetStatId() const override;
virtual FString ToString() const { return Element->ToString(); }
FText ToStringAsText() const { return FText::FromString(ToString()); }
virtual TArray<FString> GetSearchTerms() const { return {ToString()} ;}
UE_API void RefreshChildrenData();
UE_API void SyncViewModelsToData();
/** Every item view model can define its own sort order for its children. By default we put categories above items. */
UE_API virtual void SortChildrenData();
const TArray<TSharedPtr<FHierarchyElementViewModel>>& GetChildren() const { return Children; }
TArray<TSharedPtr<FHierarchyElementViewModel>>& GetChildrenMutable() { return Children; }
UE_API const TArray<TSharedPtr<FHierarchyElementViewModel>>& GetFilteredChildren() const;
UE_API void AddChildFilter(FOnFilterChild InFilterChild);
template<class DataClass, class ViewModelChildClass>
void GetChildrenViewModelsForType(TArray<TSharedPtr<ViewModelChildClass>>& OutChildren, bool bRecursive = false) const;
/** Returns the hierarchy depth via number of parents above. */
UE_API int32 GetHierarchyDepth() const;
UE_API bool HasParent(TSharedPtr<FHierarchyElementViewModel> ParentCandidate, bool bRecursive = false) const;
UE_API TSharedRef<FHierarchyElementViewModel> DuplicateToThis(TSharedPtr<FHierarchyElementViewModel> ItemToDuplicate, int32 InsertIndex = INDEX_NONE);
UE_API TSharedRef<FHierarchyElementViewModel> ReparentToThis(TSharedPtr<FHierarchyElementViewModel> ItemToMove, int32 InsertIndex = INDEX_NONE);
UE_API TSharedPtr<FHierarchyElementViewModel> FindViewModelForChild(const UHierarchyElement* Child, bool bSearchRecursively = false) const;
UE_API TSharedPtr<FHierarchyElementViewModel> FindViewModelForChild(FHierarchyElementIdentity ChildIdentity, bool bSearchRecursively = false) const;
UE_API int32 FindIndexOfChild(const UHierarchyElement* Child) const;
UE_API int32 FindIndexOfDataChild(TSharedPtr<const FHierarchyElementViewModel> Child) const;
UE_API int32 FindIndexOfDataChild(const UHierarchyElement* Child) const;
UE_API TSharedPtr<FHierarchyElementViewModel> AddChild(TSubclassOf<UHierarchyElement> NewChildClass, int32 InsertIndex = INDEX_NONE, FHierarchyElementIdentity ChildIdentity = FHierarchyElementIdentity());
/** Deleting will ask the parent to delete its child */
UE_API void Delete();
UE_API void DeleteChild(TSharedPtr<FHierarchyElementViewModel> Child);
TWeakObjectPtr<UDataHierarchyViewModelBase> GetHierarchyViewModel() const { return HierarchyViewModel; }
/** Returns a set result if the item can accept a drop either above/onto/below the item. */
UE_API TOptional<EItemDropZone> OnCanRowAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone ItemDropZone, TSharedPtr<FHierarchyElementViewModel> Item);
UE_API virtual FReply OnDroppedOnRow(const FDragDropEvent& DragDropEvent, EItemDropZone ItemDropZone, TSharedPtr<FHierarchyElementViewModel> Item);
UE_API void OnRowDragLeave(const FDragDropEvent& DragDropEvent);
struct FResultWithUserFeedback
{
FResultWithUserFeedback(bool bInCanPerform) : bResult(bInCanPerform) {}
bool bResult = false;
/** A message that can be used for user feedback. Will either be used in tooltips in the hierarchy editor or as popup message etc.. */
TOptional<FText> UserFeedback;
bool operator==(const bool& bOther) const
{
return bResult == bOther;
}
bool operator!=(const bool& bOther) const
{
return !(*this==bOther);
}
};
/** Called when a property on the underlying data changes. */
virtual void PostEditChange(const FPropertyChangedEvent& PropertyChangedEvent, FProperty* PropertyThatChanged) {}
/** Should return true if properties are supposed to be editable & needs to be true if typical operations should work on it (renaming, dragging, deleting etc.) */
virtual FResultWithUserFeedback IsEditableByUser() { return FResultWithUserFeedback(false); }
/** Needs to be true in order to allow drag & drop operations to parent items to this item */
virtual FResultWithUserFeedback CanHaveChildren() const { return false; }
/** Should return true if an item should be draggable. An uneditable item can not be dragged even if CanDragInternal returns true. */
FResultWithUserFeedback CanDrag();
/** Returns true if renamable */
bool CanRename() { return IsEditableByUser().bResult && CanRenameInternal(); }
void Rename(FName NewName) { RenameInternal(NewName); HierarchyViewModel->OnHierarchyPropertiesChanged().Broadcast(); }
void RequestRename()
{
if(CanRename() && OnRequestRenameDelegate.IsBound())
{
bRenamePending = false;
OnRequestRenameDelegate.Execute();
}
}
void RequestRenamePending()
{
if(CanRename())
{
bRenamePending = true;
}
}
/** Returns true if deletable */
bool CanDelete() { return IsEditableByUser().bResult && CanDeleteInternal(); }
UE_API bool IsExpandedByDefault() const;
/** Returns true if the given item can be dropped on the given target area. */
FResultWithUserFeedback CanDropOn(TSharedPtr<FHierarchyElementViewModel> DraggedElement, EItemDropZone ItemDropZone);
/** Gets executed when an item was dropped on this. */
void OnDroppedOn(TSharedPtr<FHierarchyElementViewModel> DroppedItem, EItemDropZone ItemDropZone);
/** Lets you completely customize the OnDroppedOn behavior. Needs to a specific value if you override this. */
virtual TOptional<FResultWithUserFeedback> CanDropOnOverride(TSharedPtr<FHierarchyElementViewModel> DraggedElement, EItemDropZone ItemDropZone) { return {}; }
virtual TOptional<bool> OnDroppedOnOverride(TSharedPtr<FHierarchyElementViewModel> DroppedElement, EItemDropZone ItemDropZone) { return {}; }
/** Returns true if this element can add a new element via the add menu. */
FResultWithUserFeedback CanContain(TSubclassOf<UHierarchyElement> HierarchyElementType);
/** For data cleanup that represents external data, this needs to return true in order for live cleanup to work. */
virtual bool RepresentsExternalData() const { return false; }
/** This function determines whether a hierarchy item that represents that external data should be maintained during data refresh
* Needs to be implemented if RepresentsExternalData return true.
* The context object can be used to add arbitrary data. */
virtual bool DoesExternalDataStillExist(const UHierarchyDataRefreshContext* Context) const { return false; }
/** The UObject we display in the details panel when this item is selected. By default it's the hierarchy element the view model represents. */
UE_API virtual UObject* GetObjectForEditing() { return Element; }
/** Source items are transient, which is why we don't allow editing by default.
* This is useful to override if source data points at actual data to edit. */
UE_API virtual bool AllowEditingInDetailsPanel() const { return bIsForHierarchy; }
bool IsForHierarchy() const { return bIsForHierarchy; }
/** Override this to register dynamic context menu entries when right clicking a single hierarchy item */
virtual void AppendDynamicContextMenuForSingleElement(UToolMenu* ToolMenu) {}
UE_API FReply OnDragDetected(const FGeometry& Geometry, const FPointerEvent& PointerEvent, bool bIsSource);
FSimpleDelegate& GetOnRequestRename() { return OnRequestRenameDelegate; }
FOnSynced& GetOnSynced() { return OnSyncedDelegate; }
FOnChildRequestedDeletion& OnChildRequestedDeletion() { return OnChildRequestedDeletionDelegate; }
/** Returns the parent view model of the hierarchical parent */
TWeakPtr<FHierarchyElementViewModel> GetParent() { return Parent; }
virtual const FTableRowStyle* GetRowStyle() const { return nullptr; }
protected:
/** Override this to handle post-add logic (for example when dropping an element on another element, or using the add button). */
virtual void PostAddFixup() { }
/** Called after an element was dropped onto the calling element. Allows inserting specialized fix up. Not called if OnDroppedOnOverride was called.
* Note: DroppedElementViewModel is the newly created view model _after_ the drop occured. */
UE_API virtual void PostOnDroppedOn(TSharedPtr<FHierarchyElementViewModel> DroppedElementViewModel) { }
private:
/** Should return true if this element can contain other elements as children. Can optionally specify a message for failure. */
virtual FResultWithUserFeedback CanContainInternal(TSubclassOf<UHierarchyElement> InHierarchyElementType) { return false; }
/** Should return true if draggable. An optional message can be provided if false that will show as a slate notification. */
virtual FResultWithUserFeedback CanDragInternal() { return false; }
/** Should return true if renamable */
virtual bool CanRenameInternal() { return false; }
virtual void RenameInternal(FName NewName) {}
/** Should return true if deletable. By default, we can delete items in the hierarchy, not in the source. */
virtual bool CanDeleteInternal() { return IsForHierarchy(); }
UE_API virtual bool IsExpandedByDefaultInternal() const;
/** Should return true if the given drag drop operation is allowed to succeed. */
UE_API virtual FResultWithUserFeedback CanDropOnInternal(TSharedPtr<FHierarchyElementViewModel> DraggedElement, EItemDropZone ItemDropZone);
private:
/** Optionally implement this to refresh dependent data. */
virtual void RefreshChildrenDataInternal() {}
/** Optionally implement this to further customize the view model sync process.
* An example for this is how the root view model handles sections, as sections exist outside the children hierarchy */
virtual void SyncViewModelsToDataInternal() {}
/** Optionally implement this to handle shutdown logic.
* An example for this is when a section gets deleted, it iterates over all categories to null out the associated section */
virtual void FinalizeInternal() {}
UE_API void PropagateOnChildSynced();
protected:
/** The hierarchy element this view model represents. Assumed valid while this view model exists. */
UHierarchyElement* const Element;
/** Parent should be valid for all instances of this struct except for root objects */
TWeakPtr<FHierarchyElementViewModel> Parent;
TArray<TSharedPtr<FHierarchyElementViewModel>> Children;
TWeakObjectPtr<UDataHierarchyViewModelBase> HierarchyViewModel;
TArray<FOnFilterChild> ChildFilters;
mutable TArray<TSharedPtr<FHierarchyElementViewModel>> FilteredChildren;
FSimpleDelegate OnRequestRenameDelegate;
FOnSynced OnSyncedDelegate;
FOnChildRequestedDeletion OnChildRequestedDeletionDelegate;
bool bRenamePending = false;
bool bIsForHierarchy = false;
struct FDefaultUserFeedback
{
static FText UneditableTarget;
static FText TargetCantContainType;
static FText AddElementFromSourceToHierarchy;
static FText MoveElementWithinHierarchy;
};
};
template <class DataClass, class ViewModelClass>
void FHierarchyElementViewModel::GetChildrenViewModelsForType(TArray<TSharedPtr<ViewModelClass>>& OutChildren, bool bRecursive) const
{
for(auto& Child : Children)
{
if(Child->GetData()->IsA<DataClass>())
{
OutChildren.Add(StaticCastSharedPtr<ViewModelClass>(Child));
}
}
if(bRecursive)
{
for(auto& Child : Children)
{
Child->GetChildrenViewModelsForType<DataClass, ViewModelClass>(OutChildren, bRecursive);
}
}
}
struct FHierarchyRootViewModel : FHierarchyElementViewModel
{
DECLARE_DELEGATE(FOnSyncPropagated)
DECLARE_DELEGATE(FOnSectionsChanged)
DECLARE_DELEGATE_OneParam(FOnSingleSectionChanged, TSharedPtr<FHierarchySectionViewModel> AddedSection)
FHierarchyRootViewModel(UHierarchyElement* InItem, TWeakObjectPtr<UDataHierarchyViewModelBase> InHierarchyViewModel, bool bInIsForHierarchy) : FHierarchyElementViewModel(InItem, nullptr, InHierarchyViewModel, bInIsForHierarchy) {}
UE_API virtual ~FHierarchyRootViewModel() override;
UE_API virtual void Initialize() override;
virtual FResultWithUserFeedback CanHaveChildren() const override { return true; }
UE_API TSharedPtr<struct FHierarchySectionViewModel> AddSection();
UE_API void DeleteSection(TSharedPtr<FHierarchyElementViewModel> SectionViewModel);
TArray<TSharedPtr<struct FHierarchySectionViewModel>>& GetSectionViewModels() { return SectionViewModels; }
FOnSyncPropagated& OnSyncPropagated() { return OnSyncPropagatedDelegate; }
/** General purpose delegate for when sections change */
FOnSectionsChanged& OnSectionsChanged() { return OnSectionsChangedDelegate; }
/** Delegates for when a section is added or removed */
FOnSingleSectionChanged& OnSectionAdded() { return OnSectionAddedDelegate; }
FOnSingleSectionChanged& OnSectionDeleted() { return OnSectionDeletedDelegate; }
protected:
virtual FResultWithUserFeedback IsEditableByUser() override { return true; }
UE_API virtual FResultWithUserFeedback CanContainInternal(TSubclassOf<UHierarchyElement> InHierarchyElementType) override;
UE_API virtual FResultWithUserFeedback CanDropOnInternal(TSharedPtr<FHierarchyElementViewModel> DraggedElement, EItemDropZone ItemDropZone) override;
private:
UE_API void PropagateOnSynced();
UE_API virtual void SyncViewModelsToDataInternal() override;
UE_API virtual void PostOnDroppedOn(TSharedPtr<FHierarchyElementViewModel> DroppedElementViewModel) override;
private:
TArray<TSharedPtr<struct FHierarchySectionViewModel>> SectionViewModels;
FOnSyncPropagated OnSyncPropagatedDelegate;
FOnSingleSectionChanged OnSectionAddedDelegate;
FOnSingleSectionChanged OnSectionDeletedDelegate;
FOnSectionsChanged OnSectionsChangedDelegate;
};
struct FHierarchySectionViewModel : FHierarchyElementViewModel
{
UE_API FHierarchySectionViewModel(UHierarchySection* InItem, TSharedRef<FHierarchyRootViewModel> InParent, TWeakObjectPtr<UDataHierarchyViewModelBase> InHierarchyViewModel);
virtual ~FHierarchySectionViewModel() override {}
/** A custom function to retrieve data; if it's the all section, we want to return nullptr as that's what it serializes as. */
UE_API const UHierarchySection* GetSectionData() const;
UE_API virtual FString ToString() const override;
UE_API void SetSectionName(FName InSectionName);
UE_API FName GetSectionName() const;
UE_API void SetSectionNameAsText(const FText& Text);
UE_API FText GetSectionNameAsText() const;
UE_API FText GetSectionTooltip() const;
void SetSectionImage(const FSlateBrush* InSectionImage) { SectionImage = InSectionImage; }
UE_API virtual const FSlateBrush* GetSectionImageBrush() const { return SectionImage ? SectionImage : FAppStyle::GetNoBrush(); }
bool IsAllSection() const { return GetData()->GetFName() == UDataHierarchyViewModelBase::AllSectionHierarchyObjectName || GetData()->GetFName() == UDataHierarchyViewModelBase::AllSectionSourceObjectName; }
protected:
UE_API virtual bool AllowEditingInDetailsPanel() const override;
/** Only hierarchy sections are editable */
UE_API virtual FResultWithUserFeedback IsEditableByUser() override;
/** Technically a section does not have 'children' but for drag & drop logic it is considered as such */
virtual FResultWithUserFeedback CanHaveChildren() const override { return true; }
UE_API virtual FResultWithUserFeedback CanDragInternal() override;
/** We can only rename hierarchy sections */
UE_API virtual bool CanRenameInternal() override;
virtual void RenameInternal(FName NewName) override { GetDataMutable<UHierarchySection>()->SetSectionName(NewName); }
UE_API virtual bool CanDeleteInternal() override;
/** We override the default dropped on behavior given sections don't actually contain children. */
UE_API virtual TOptional<bool> OnDroppedOnOverride(TSharedPtr<FHierarchyElementViewModel> DroppedItem, EItemDropZone ItemDropZone) override;
UE_API virtual FResultWithUserFeedback CanContainInternal(TSubclassOf<UHierarchyElement> InHierarchyElement) override;
UE_API virtual FResultWithUserFeedback CanDropOnInternal(TSharedPtr<FHierarchyElementViewModel> DraggedItem, EItemDropZone ItemDropZone) override;
UE_API virtual void FinalizeInternal() override;
private:
const FSlateBrush* SectionImage = nullptr;
};
struct FHierarchyItemViewModel : FHierarchyElementViewModel
{
FHierarchyItemViewModel(UHierarchyItem* InElement, TSharedRef<FHierarchyElementViewModel> InParent, TWeakObjectPtr<UDataHierarchyViewModelBase> InHierarchyViewModel) : FHierarchyElementViewModel(InElement, InParent, InHierarchyViewModel, InParent->IsForHierarchy()) {}
virtual ~FHierarchyItemViewModel() override {}
virtual FResultWithUserFeedback IsEditableByUser() override { return FResultWithUserFeedback(true); }
virtual FResultWithUserFeedback CanHaveChildren() const override { return false; }
virtual FResultWithUserFeedback CanDragInternal() override { return true; }
UE_API virtual FResultWithUserFeedback CanContainInternal(TSubclassOf<UHierarchyElement> InHierarchyElement) override;
UE_API virtual FResultWithUserFeedback CanDropOnInternal(TSharedPtr<FHierarchyElementViewModel> DraggedItem, EItemDropZone ItemDropZone) override;
UE_API virtual const FTableRowStyle* GetRowStyle() const override;
};
struct FHierarchyCategoryViewModel : FHierarchyElementViewModel
{
FHierarchyCategoryViewModel(UHierarchyCategory* InCategory, TSharedRef<FHierarchyElementViewModel> InParent, TWeakObjectPtr<UDataHierarchyViewModelBase> InHierarchyViewModel) : FHierarchyElementViewModel(InCategory, InParent, InHierarchyViewModel, InParent->IsForHierarchy()) {}
virtual ~FHierarchyCategoryViewModel() override{}
void SetCategoryName(FName InText) { GetDataMutable<UHierarchyCategory>()->SetCategoryName(InText); }
FText GetCategoryName() const { return GetData<UHierarchyCategory>()->GetCategoryAsText(); }
virtual FResultWithUserFeedback IsEditableByUser() override { return FResultWithUserFeedback(true); }
virtual FResultWithUserFeedback CanHaveChildren() const override { return true; }
virtual FResultWithUserFeedback CanDragInternal() override { return true; }
virtual bool CanRenameInternal() override { return true; }
virtual void RenameInternal(FName NewName) override { GetDataMutable<UHierarchyCategory>()->SetCategoryName(NewName); }
UE_API virtual FResultWithUserFeedback CanContainInternal(TSubclassOf<UHierarchyElement> InHierarchyElement) override;
UE_API virtual FResultWithUserFeedback CanDropOnInternal(TSharedPtr<FHierarchyElementViewModel>, EItemDropZone ItemDropZone) override;
UE_API virtual const FTableRowStyle* GetRowStyle() const override;
};
class FSectionDragDropOp : public FHierarchyDragDropOp
{
public:
DRAG_DROP_OPERATOR_TYPE(FSectionDragDropOp, FHierarchyDragDropOp)
FSectionDragDropOp(TSharedPtr<FHierarchySectionViewModel> SectionViewModel) : FHierarchyDragDropOp(SectionViewModel) {}
TWeakPtr<FHierarchySectionViewModel> GetDraggedSection() const { return StaticCastSharedPtr<FHierarchySectionViewModel>(DraggedElement.Pin()); }
private:
UE_API virtual TSharedRef<SWidget> CreateCustomDecorator() const override;
};
#undef UE_API