Files
UnrealEngine/Engine/Source/Editor/DerivedDataEditor/DerivedDataEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
801 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataEditor : ModuleRules
{
public DerivedDataEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"DerivedDataCache",
"EditorSubsystem",
"WorkspaceMenuStructure",
"MessageLog",
"ToolWidgets",
"DerivedDataWidgets"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}