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UnrealEngine/Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "TemplateProjectDefs.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "DefaultTemplateProjectDefs.generated.h"
#define UE_API GAMEPROJECTGENERATION_API
class UObject;
UCLASS(MinimalAPI)
class UDefaultTemplateProjectDefs : public UTemplateProjectDefs
{
GENERATED_UCLASS_BODY()
UE_API virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
UE_API virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
UE_API virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
};
#undef UE_API