Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SGraphPinDataTableRowName.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DataTableEditorUtils.h"
#include "Engine/DataTable.h"
#include "SGraphPinNameList.h"
#include "UObject/SoftObjectPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#define UE_API GRAPHEDITOR_API
class UDataTable;
class UEdGraphPin;
class SGraphPinDataTableRowName : public SGraphPinNameList, public FDataTableEditorUtils::INotifyOnDataTableChanged
{
public:
SLATE_BEGIN_ARGS(SGraphPinDataTableRowName) {}
SLATE_END_ARGS()
UE_API void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj, class UDataTable* InDataTable);
UE_API SGraphPinDataTableRowName();
UE_API virtual ~SGraphPinDataTableRowName();
// FDataTableEditorUtils::INotifyOnDataTableChanged
UE_API virtual void PreChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
UE_API virtual void PostChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
protected:
UE_API void RefreshNameList();
TSoftObjectPtr<class UDataTable> DataTable;
};
#undef UE_API