40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DataTableEditorUtils.h"
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#include "Engine/DataTable.h"
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#include "SGraphPinNameList.h"
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#include "UObject/SoftObjectPtr.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#define UE_API GRAPHEDITOR_API
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class UDataTable;
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class UEdGraphPin;
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class SGraphPinDataTableRowName : public SGraphPinNameList, public FDataTableEditorUtils::INotifyOnDataTableChanged
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{
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public:
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SLATE_BEGIN_ARGS(SGraphPinDataTableRowName) {}
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SLATE_END_ARGS()
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UE_API void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj, class UDataTable* InDataTable);
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UE_API SGraphPinDataTableRowName();
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UE_API virtual ~SGraphPinDataTableRowName();
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// FDataTableEditorUtils::INotifyOnDataTableChanged
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UE_API virtual void PreChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
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UE_API virtual void PostChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
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protected:
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UE_API void RefreshNameList();
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TSoftObjectPtr<class UDataTable> DataTable;
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};
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#undef UE_API
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