Files
UnrealEngine/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceActorDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
649 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Types/SlateEnums.h"
#include "IDetailCustomization.h"
class FLevelInstanceActorDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
/** End IDetailCustomization interface */
private:
/** Use MakeInstance to create an instance of this class */
FLevelInstanceActorDetails();
};