Files
UnrealEngine/Engine/Source/Editor/SequencerWidgets/SequencerWidgets.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
582 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SequencerWidgets : ModuleRules
{
public SequencerWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"SequencerCore",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"MovieScene",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Slate",
"SlateCore",
}
);
}
}