Files
UnrealEngine/Engine/Source/Editor/SkeletalMeshEditor/SkeletalMeshEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SkeletalMeshEditor : ModuleRules
{
public SkeletalMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Persona",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"SkeletonEditor",
"Kismet",
"KismetWidgets",
"ActorPickerMode",
"SceneDepthPickerMode",
"MainFrame",
"DesktopPlatform",
"PropertyEditor",
"RHI",
"ClothingSystemRuntimeCommon",
"ClothingSystemEditorInterface",
"ClothingSystemRuntimeInterface",
"SkeletalMeshUtilitiesCommon",
"ToolMenus",
"EditorSubsystem",
"StatusBar",
"PhysicsUtilities",
"InterchangeCore",
"InterchangeEngine",
"WorkspaceMenuStructure"
}
);
}
}