Files
UnrealEngine/Engine/Source/Editor/SourceControlWindows/SourceControlWindows.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
806 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControlWindows : ModuleRules
{
public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Projects",
"Slate",
"SlateCore",
"SourceControl",
"UncontrolledChangelists",
"UnsavedAssetsTracker",
"AssetDefinition",
"AssetTools",
"ToolWidgets",
"EditorFramework",
"WorkspaceMenuStructure",
"UnrealEd", // We need this dependency here because we use PackageTools.
}
);
if(Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ToolMenus"
}
);
}
}
}