Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Customizations/UIComponentCustomizationExtender.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
888 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Customizations/IBlueprintWidgetCustomizationExtender.h"
#include "Blueprint/UserWidget.h"
#include "UObject/WeakObjectPtr.h"
class SWidget;
class IDetailsView;
class FUIComponentCustomizationExtender : public IBlueprintWidgetCustomizationExtender
{
public:
static TSharedPtr<FUIComponentCustomizationExtender> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout, const TArrayView<UWidget*> InWidgets, const TSharedRef<FWidgetBlueprintEditor>& InWidgetBlueprintEditor) override;
private:
void CustomizeComponentPropertyTypes(TSharedPtr<IDetailsView> InDetailView);
/** The selected widget in the details panel. */
TWeakObjectPtr<class UWidget> Widget;
TWeakPtr<FWidgetBlueprintEditor> WidgetBlueprintEditor;
TArray<TWeakPtr<IDetailsView>> UpdateQueuedForDetailsView;
};