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UnrealEngine/Engine/Source/Editor/UMGEditor/Public/WidgetCompilerRule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
619 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet2/CompilerResultsLog.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "WidgetCompilerRule.generated.h"
#define UE_API UMGEDITOR_API
class FCompilerResultsLog;
class UWidgetBlueprint;
/**
*
*/
UCLASS(MinimalAPI, Abstract)
class UWidgetCompilerRule : public UObject
{
GENERATED_BODY()
public:
UE_API UWidgetCompilerRule();
UE_API virtual void ExecuteRule(UWidgetBlueprint* WidgetBlueprint, FCompilerResultsLog& MessageLog);
};
#undef UE_API