21 lines
620 B
C++
21 lines
620 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Commandlets/MakeBinaryConfigCommandlet.h"
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#include "CoreGlobals.h"
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#include "Logging/LogCategory.h"
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#include "Logging/LogMacros.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MakeBinaryConfigCommandlet)
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UMakeBinaryConfigCommandlet::UMakeBinaryConfigCommandlet(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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int32 UMakeBinaryConfigCommandlet::Main(const FString& Params)
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{
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UE_LOG(LogInit, Fatal, TEXT("This commandlet is no longer supported. Use UnrealPak instead, which now has the BinaryConfig functionality"));
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return 0;
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}
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