Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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620 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commandlets/MakeBinaryConfigCommandlet.h"
#include "CoreGlobals.h"
#include "Logging/LogCategory.h"
#include "Logging/LogMacros.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MakeBinaryConfigCommandlet)
UMakeBinaryConfigCommandlet::UMakeBinaryConfigCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 UMakeBinaryConfigCommandlet::Main(const FString& Params)
{
UE_LOG(LogInit, Fatal, TEXT("This commandlet is no longer supported. Use UnrealPak instead, which now has the BinaryConfig functionality"));
return 0;
}