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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/EditorViewportLayoutOnePane.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
842 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetEditorViewportLayout.h"
#include "Templates/SharedPointer.h"
class SHorizontalBox;
class SWidget;
class FString;
class FName;
class FEditorViewportLayoutOnePane : public FAssetEditorViewportPaneLayout
{
public:
// IAssetEditorViewportLayoutConfiguration overrides
virtual TSharedRef<SWidget> MakeViewportLayout(TSharedPtr<FAssetEditorViewportLayout> InParentLayout, const FString& LayoutString) override;
virtual const FName& GetLayoutTypeName() const override;
virtual void SaveLayoutString(const FString& SpecificLayoutString) const override;
virtual void ReplaceWidget(TSharedRef<SWidget> OriginalWidget, TSharedRef<SWidget> ReplacementWidget) override;
protected:
/** The viewport widget parent box */
TSharedPtr< SHorizontalBox > ViewportBox;
};