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UnrealEngine/Engine/Source/Editor/VirtualizationEditor/Private/RehydrationMenuEntry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

12 lines
247 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
namespace UE::Virtualization
{
/** Adds an option to rehydrate packages under the asset context menu */
void SetupRehydrationContentMenuEntry();
} // namespace UE::Virtualization