Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Linux/Gauntlet.LinuxBuildSources.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
765 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class LinuxBuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "LinuxStagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Linux; } }
public override string PlatformFolderPrefix { get { return "Linux"; } }
}
public class LinuxArmBuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "LinuxArm64StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.LinuxArm64; } }
public override string PlatformFolderPrefix { get { return "LinuxArm64"; } }
}
}