Files
UnrealEngine/Engine/Source/Programs/LowLevelTests/FoundationTests/Private/TestObject.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
870 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TestObject.h"
#include "UObject/CoreNet.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TestObject)
UTestInterface::UTestInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UObject* UTestObject::GetStrongObjectReference()
{
return StrongObjectReference;
}
int32 UTestObject::GetBPOverrideableValue_Implementation()
{
return 17;
}
FName UTestObject::GetNumberedName(FName BaseName, int32 InNumber)
{
return FName(BaseName, InNumber);
}
void UTestObject::OnRep_StrongObjectReference()
{
}
void UTestObject::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
OutLifetimeProps.Emplace(UTestObject::StaticClass()->FindPropertyByName("StrongObjectReference")->RepIndex);
}