Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Build/System/DirectoryLookupCache.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
using System.Linq;
namespace UnrealBuildBase
{
static public class DirectoryLookupCache
{
static public bool FileExists(FileReference File)
{
return FileItem.GetItemByFileReference(File).Exists;
}
static public bool DirectoryExists(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
}
static public bool DirectoryExistsAndContainsFiles(DirectoryReference Directory, SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
DirectoryItem item = DirectoryItem.GetItemByDirectoryReference(Directory);
return item.Exists && item.ContainsFiles(searchOption);
}
static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
}
static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
}
static public void InvalidateCachedDirectory(DirectoryReference Directory)
{
DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
}
}
}