53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Runtime.InteropServices;
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namespace EpicGames.UBA.Impl
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{
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internal class ConfigImpl : IConfig
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{
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#region DllImport
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[DllImport("UbaHost", CharSet = CharSet.Auto)]
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static extern nint Config_Load(string configFile);
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[DllImport("UbaHost", CharSet = CharSet.Auto)]
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static extern nint Config_AddTable(nint config, string name);
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[DllImport("UbaHost", CharSet = CharSet.Auto)]
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static extern nint ConfigTable_AddValueString(nint table, string name, string value);
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#endregion
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readonly nint _handle = IntPtr.Zero;
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public ConfigImpl(string configFile)
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{
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_handle = Config_Load(configFile);
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}
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public void AddValue(string table,string name, string value)
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{
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nint tablePtr = Config_AddTable(_handle, table);
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ConfigTable_AddValueString(tablePtr, name, value);
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}
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#region IDisposable
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~ConfigImpl() => Dispose(false);
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (_handle != IntPtr.Zero)
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{
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//Config_Destroy(_handle); // instance acquired by Config_Load is owned by native side
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//_handle = IntPtr.Zero;
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}
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}
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#endregion
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public nint GetHandle() => _handle;
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}
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} |