Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/ITelemetry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
472 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
struct FAnalyticsEventAttribute;
class ITelemetry
{
public:
virtual void Start(const FString& InCurrentStream) const = 0;
virtual void BlockFlush(float InTimeout) const = 0;
virtual void SubmitSucceeded(TArray<FAnalyticsEventAttribute>&& InAttribs) const = 0;
virtual void CustomEvent(const FString& InEventId, const TArray<FAnalyticsEventAttribute>& InAttribs) const = 0;
};