Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/NullTelemetry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

14 lines
480 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITelemetry.h"
class FNullTelemetry : public ITelemetry
{
public:
virtual void Start(const FString& InCurrentStream) const override {}
virtual void BlockFlush(float InTimeout) const {}
virtual void SubmitSucceeded(TArray<FAnalyticsEventAttribute>&& InAttribs) const override {}
virtual void CustomEvent(const FString& InEventId, const TArray<FAnalyticsEventAttribute>& InAttribs) const override {}
};