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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h"
#include "EnvQueryTest_PathfindingBatch.generated.h"
UCLASS(MinimalAPI)
class UEnvQueryTest_PathfindingBatch : public UEnvQueryTest_Pathfinding
{
GENERATED_UCLASS_BODY()
/** multiplier for max distance between point and context */
UPROPERTY(EditDefaultsOnly, Category = Pathfinding, AdvancedDisplay)
FAIDataProviderFloatValue ScanRangeMultiplier;
AIMODULE_API virtual void RunTest(FEnvQueryInstance& QueryInstance) const override;
AIMODULE_API virtual FText GetDescriptionTitle() const override;
};