18 lines
382 B
C++
18 lines
382 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BehaviorTree/BehaviorTree.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(BehaviorTree)
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DEFINE_LOG_CATEGORY(LogBehaviorTree);
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UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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UBlackboardData* UBehaviorTree::GetBlackboardAsset() const
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{
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return BlackboardAsset;
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}
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