Files
UnrealEngine/Engine/Source/Runtime/Advertising/IOS/IOSAdvertising/IOSAdvertising.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
653 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class IOSAdvertising : ModuleRules
{
public IOSAdvertising( ReadOnlyTargetRules Target ) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Advertising",
"ApplicationCore"
// ... add private dependencies that you statically link with here ...
}
);
PublicIncludePathModuleNames.Add("Advertising");
}
}
}