Files
UnrealEngine/Engine/Source/Runtime/AudioLink/AudioMixerPlatformAudioLink/Private/AudioMixerPlatformAudioLinkModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
839 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "AudioMixer.h"
#include "AudioMixerDevice.h"
#include "AudioMixerPlatformAudioLink.h"
class FAudioMixerPlatformAudioLinkModule : public IAudioDeviceModule
{
public:
virtual bool IsAudioMixerModule() const override { return true; }
virtual void StartupModule() override
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
virtual FAudioDevice* CreateAudioDevice() override
{
return new Audio::FMixerDevice(CreateAudioMixerPlatformInterface());
}
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FAudioMixerPlatformAudioLink();
}
};
IMPLEMENT_MODULE(FAudioMixerPlatformAudioLinkModule, AudioMixerPlatformAudioLink);