Files
UnrealEngine/Engine/Source/Runtime/AugmentedReality/AugmentedReality.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
999 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AugmentedReality : ModuleRules
{
public AugmentedReality(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"RenderCore",
"RHI"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"MRMesh"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"HeadMountedDisplay",
}
);
}
}
}