Files
UnrealEngine/Engine/Source/Runtime/CorePreciseFP/CorePreciseFP.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
351 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CorePreciseFP : ModuleRules
{
public CorePreciseFP(ReadOnlyTargetRules Target) : base(Target)
{
FPSemantics = FPSemanticsMode.Precise;
PCHUsage = PCHUsageMode.NoPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
}
}