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UnrealEngine/Engine/Source/Runtime/CoreUObject/Tests/OptionalPropertyTestObject.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "OptionalPropertyTestObject.generated.h"
#if WITH_TESTS
UCLASS()
class UOptionalPropertyTestObject : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
TOptional<FString> OptionalString;
UPROPERTY()
TOptional<FText> OptionalText;
UPROPERTY()
TOptional<FName> OptionalName;
UPROPERTY()
TOptional<int32> OptionalInt;
};
#endif // WITH_TESTS