Files
UnrealEngine/Engine/Source/Runtime/Experimental/ChaosSolverEngine/ChaosSolverEngine.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
810 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ChaosSolverEngine : ModuleRules
{
public ChaosSolverEngine(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"DeveloperSettings",
"DataflowCore",
"DataflowEngine",
"DataflowSimulation",
"ChaosVDRuntime", // If CVD is compiled out, this only provides access to its structs data types
}
);
SetupModulePhysicsSupport(Target);
SetupModuleChaosVisualDebuggerSupport(Target);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
bAllowUETypesInNamespaces = true;
}
}
}