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UnrealEngine/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDraw.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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614 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/MathFwd.h"
class FMeshElementCollector;
class FMaterialRenderProxy;
class FGeometryCollection;
struct FColor;
namespace GeometryCollectionDebugDraw
{
void DrawSolid(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FMaterialRenderProxy* MaterialProxy);
void DrawWireframe(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FColor& Color);
};