Files
UnrealEngine/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Debug/DebugDrawComponent.h"
#include "DebugRenderSceneProxy.h"
#include "GameplayDebuggerRenderingComponent.generated.h"
class FGameplayDebuggerCompositeSceneProxy;
class FGameplayDebuggerDebugDrawDelegateHelper : public FDebugDrawDelegateHelper
{
typedef FDebugDrawDelegateHelper Super;
public:
virtual ~FGameplayDebuggerDebugDrawDelegateHelper() override
{
Reset();
}
void Reset();
void AddDelegateHelper(FDebugDrawDelegateHelper* InDebugDrawDelegateHelper);
protected:
virtual void RegisterDebugDrawDelegateInternal() override;
virtual void UnregisterDebugDrawDelegate() override;
private:
TArray<FDebugDrawDelegateHelper*> DebugDrawDelegateHelpers;
};
UCLASS(ClassGroup = Debug, NotBlueprintable, NotBlueprintType, noteditinlinenew, hidedropdown, Transient)
class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent
{
GENERATED_UCLASS_BODY()
protected:
virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override;
virtual FDebugDrawDelegateHelper& GetDebugDrawDelegateHelper() override { return GameplayDebuggerDebugDrawDelegateHelper; }
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
private:
FGameplayDebuggerDebugDrawDelegateHelper GameplayDebuggerDebugDrawDelegateHelper;
};